Changyu Lee

GPP - Part 0. Preface

Published at
2024/01/07
Last edited time
2024/01/07 14:55
Created
2024/01/07 13:41
Section
Unity
Status
Done
Series
Tags
Theory
AI summary
Keywords
SW ENG Theory
Game Programming Pattern
Design Pattern
Language
This contents are originated from “Game Programming Patterns”, Robert, Hanbit Media Inc. (Korean Version)

Introduction

Architecture of SW is related to “Change“
Primary Metric = “How easily can be changed or modified?”
Decoupling Pattern is needed but hard.
Performance and Speed of SW
Some people argues that Programming Pattern (PP) can degrade performance
True. the tool needed for PP, such as interfaces, can do
BUT Optimizing can be conducted by the patterns.

Purpose of Game Programming Patterns

1.
Clean architecture of the game aim to be easlily understood.
2.
Optimize the runtime performance
3.
Agile Development as rapid as can