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Independently developed a whole VR app and optimized a high-performance VR application (5 FPS → 21 FPS) for Meta Quest 3, in collaboration with Sejong University's Graduate School of Metaverse as part of an industry-academic project
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Designed and implemented immersive VR interactions, including realistic object manipulation mechanics and intuitive gameplay elements
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Conducted Unity GPU profiling, shader programming, and graphics optimization to significantly enhance visual fidelity and rendering efficiency